Firstance docs

Firstance v2

Firstance v2 — the Daily series — runs the same fixed sell rules as the original vault, but it does not stop. Each coin in the series launches on pump.fun, runs a terminal vault, and ends one of two ways: a coin that finds a market climbs until it burns at $100M, and a coin that does not is liquidated after a day so the next one can launch. Nobody presses a button between coins, and nobody can change the rules mid-flight.

Where the original Firstance is one coin with one ending, Firstance v2 is a loop — the same engine, restarted automatically for as long as there is capital to fund the next launch.

Note

Not live yet. The program is deployed and verified on devnet — the full launch path, both timers, and the payout split all run against the real pump programs, and the onchain layer passes its unit and integration tests. Mainnet has not been deployed. The v2 page will show the live coin the moment it is.

Program (devnet)First9dA21MwAecxWnuqMdw33JCoJJupJcfK1Zaiw2n6
Sourcegithub.com/CryptoMehis/Firstance-Daily

How it differs from Firstance#

The daily sell schedule and the $100M burn are identical to the Terminal Vault. What changes is what happens around a single coin.

Firstance v1Firstance v2
ShapeOne coin, one endingA series that restarts itself
A dead launchThe vault sells its half and stopsThe coin is liquidated and the next launches on its own
Marketing vault3% of supply, six milestones3% of supply, unlocked at $1M (plus 1% for the team)
At $100MThe remainder burns and it is finishedThe remainder burns and the series ends on that win
Who starts the next coinThe program's own keeper, with no approval

The loop#

Every coin walks the same four states. Two of them are exits, and only one of those two ends the series. The other one starts it over.

  1. Launch. 54% of the supply is bought at launch. 53% is locked on-chain — the vault plus a 3% marketing vault — and 1% is set aside for the team. Nothing outside the vault is released until the coin proves itself past $1M.
  2. Watch. Below $100k the vault sells nothing. It is waiting to see whether a market shows up.
  3. Active. Past $100k the vault sells a fixed slice of supply each day, halving as the marketcap climbs, split across five sales so no single sell can swing the price. These are the same tiers as the Terminal Vault.
  4. Burn. Hold $100M for an hour and every remaining token is destroyed. This is the exit that ends the series — a win, not a whimper. No new coin follows a burn.

The other exit is failure. If the marketcap stays under $100k for a full day, the vault sells its entire allocation, the capital comes back, and the keeper launches a fresh coin by itself. That is the whole engine: a coin only dies from indifference, and its liquidation funds the next attempt.

Tip

Two coins in the series are never live at once. A new coin launches only after the previous one has been fully liquidated — its vault empty, its story over.

Both endings are on a clock#

Neither exit fires on a moment. The price has to stay there. A spike that lasts five minutes changes nothing, in either direction.

  • 24 continuous hours under $100k triggers liquidation and the next launch. The clock starts the instant the cap drops below $100k and resets the instant it comes back. Only a full, unbroken day counts.
  • One continuous hour over $100M triggers the burn. A brief touch does nothing; any dip below sends the clock back to zero.

This is the same anti-wick rule both Firstance vaults use for their own triggers — the oracle reading has to persist, so a flash print can neither liquidate a coin nor burn one early.

Where the money goes#

A v2 coin has two fixed addresses, both written into the vault when it is created and unchangeable afterwards — not by the team, not by the keeper that runs the loop, not by anyone holding a key.

  • Sale proceeds go to a cold address and stay there. This is the profit, and it never returns to the machine.
  • Liquidation capital — what comes back when a coin fails — returns to the wallet that funds the next launch, because that is working capital, not profit.

Splitting the two is the point. Profit is protected by the program itself, while the loop still refuels without anyone moving money by hand. There is no path from either address to a wallet the team can redirect after launch.

The launch split#

Of the 54% bought at launch, 53% is locked on-chain: 50% in the vault and 3% in a marketing vault that pays the community, the same idea as the original Firstance Marketing Vault. The remaining 1% is set aside for the team, to fund building the projects around the series.

The 4% held outside the vault — the 3% marketing vault and the 1% team share — is never released early. It unlocks only once the coin passes $1M, and if the coin fails before it gets there, it is sold back instead. The vault itself can only ever sell on the daily schedule, to the fixed proceeds address.

What stops it launching forever#

Two things: money and rules.

  • Each launch needs real capital, so the series only runs as long as it is funded.
  • The program enforces a minimum gap between launches and a hard ceiling on how much can be spent in a day, so a bug or a bad actor cannot drain the funding wallet in a burst.
  • A win ends it. After a $100M burn, no new coin follows.

Status and verification#

Firstance v2 is on devnet. The launch path, both timers, and the payout split have all been verified there against the real pump programs, but mainnet has not been deployed and no coin is live yet.

When it launches, the v2 page will show the current coin's address, and you will be able to read the program and check every action the same way you can for the original Firstance — see Trust & verification.

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